

You’ve got to pay – I think our quality assurance bill was $30,000 for testing with Darwinia+, and it took four years to get the game certified to a standard that Microsoft wanted. On the $10,000 figure stated above, Morris added, "It’s ridiculous, and it’s non-refundable once you’ve bought it. Regardless, Morris feels Microsoft needs to change tact. Steam is the end goal of Morris and Introversion, and the game is currently in an alpha 2 phase, allowing gamers to buy the game and invest in it at the same time - similar to Notch's approach to Minecraft funding. Alternatively we could spin out a team of probably ten people, we need to pay Microsoft $10,000 a go for a development kit." "Hopefully we’ll get a Steam deal – I’m pretty confident we will as we have a great relationship with Valve – and then we’re exposed to Valve’s market of 20 million people.

We’re in alpha, we’re seeing money now, which is enabling us to carry on developing it. "If you look at our position: we’re two guys basically – although we’re a little big bigger than that – working on a game we’ve launched ourselves.
#Prison architect shop software#
Prison Architect developer Introversion Software has spoken out against Microsoft's costly Xbox Live Arcade certification process, and has suggested that big change is needed for the publisher to compete with Steam.Īs part of a VG247 interview, Introversion co-founder Mark Morris discussed the reasons why it would not be pursuing Xbox Live Arcade or PSN for Prison Architect, based on its costly experience of trying to publish Darwinia+ on Microsoft's platform.
